Microscope Hierarchy

Play order

  • Keith
  • Lowell
  • David
  • Levi
  • Andrew
  • Grey

Age of Gods [dark]

Theme: The gods have created the Prime Plane and are refining it, making it better for their purposes. Civilization grows and flourishes.

Dark because the gods don’t much care about mortals as a group. Entire nations are sometimes obliterated when “that chunk of land is in the way” and sunk below the waves until it’s needed again.


  • in: gods walk the earth
  • out: no dragons
  • in: some gods are not immortal
  • out: no arcane magic
  • in: energy of creation comes from plants imported from Paradise and the Elemental Planes
  • in: “laboratory areas” where gods experiment with ideas for improvements
  • in: oaths sometimes have power beyond expectation
  • out: disease does not exist yet.
  • in: all gods except elder gods may be permanently changed by the amorphia.
  • in: elemental beings are trying to figure out the nature of the universe.


  • The bad blood between the Ssthar and the Toresh line.
  • Alienation of gods and mortals
  • The Harnessing of Amorphia.
  • The world speaks to those that awaken it

Bookend: By the Grace of the Gods [light]

The gods start considering mortals as “more valuable than rocks”, and start treating them as side-effects that are interesting and potentially useful.

Event: Kresh’s Ceasing Hammer [Light]

Upon recognizing the ingenuity of the Dwiran architects, Kresh stopped hammering flat the continent of Idruit, thereby ending his onslaught.

Period: Sifting of the Plane [dark]

The gods decided how matter and energy interacted, and what would have sentience.

Event: The Singing Seas [light]

Selrichi was entranced by the beauty of the oceans. With a creative burst, Selrichi captured the playfulness of the waves and steadiness of the tides into a quick, lithe form: the Elorii – a seabound race full of optimism and determination. Pleased with the outcome, Selrichi turned her attention to more difficult and demanding tasks.

Event: The Council of Stones [dark]

The stones were wise, and carried on their skins and in their hearts the history of the plane. They could murmur to one another through the ground. The gods confided in them.

When the mortals learned to read the stones, then Alfeur, Guardian of the World Wall, concentrated the minds of the stones into leaders in a great circle. The stones expected to be rewarded for their faithful memory and service, but with a heavy heart, Alfeur tore mindfulness from them.

Remembering the stones, other gods meticulously worked memory out of everything that lived long enough to build up memory that mattered (namely the forests and the seas.) Mortals were protected only by their short lifespans.

Scene: The Ghosts of Memory [Light]

After their memory is removed, for a time the stones still retain an impulse to organize in certain patterns. Orospeal prods them into groupings such as iron, silver, gold, etc. that can be mined by the mortals.

Period: Rise of the Tribes [light]

The Kreshtar nomads (horse-riding nomadic savages) start to band together in the Plains of Kresh under the banner of Chieftain Toresh.

Event: The Walking Grove of Selrichi [dark]

Selrichi plants a grove of ephael trees to enhance her creative energies in this plane. An unexpected burst of amorphia forces Selrichi to embue the trees with sentience so that they survive, incidentally creating the first trolls.

Event: The Burdening [light]

Selrichi created the ultimate mortal in horse shape. When the mortals refused thoughtless obedience, he stripped most of their intellect and gave them over to bipeds as slaves.

Event: Death of Orospeal [Light]

The trickster god Hrundal emerges from his hiding place in the body of Orospeal and slays Orospeal; the dead god’s body falls upon the Plains of Kresh

Scene: Blood of Orospeal [dark]

The flesh and blood of Orospeal decayed and seeped into the soil of (a region of) the Plains of Kresh, tainting the very earth and all who lived on it. The Ssthar turned from wise creatures of the earth to deceptive, secretive betrayers.

Event: Ssthar Betrayal [dark]

The Ssthar (snake tribe) of the Kreshtar attempt to usurp control and poison most of Chieftain Toresh’s family.

Period: Birth of the Jesophs [dark]

A group of gods touch certain mortals with power to raise up rulers for them. The jesophs are kept immortal by this power. But some begin to abuse their position.

Event: Temptation of the Toresh [dark]

The weak Chieftess Shaeleth, of the Line of Toresh, the founding leaders of the Kreshtar tribes, is offered power by the gods to bring her people back to prominence. She accepts, becoming first of the jesophs.

Scene: The Lost One [light]

The middle child of Chieftess Shaeleth learned of her mother’s plans and evaded the warriors sent to collect her. She is the only one of her line not bound to the gods who offered her mother power. In doing so, she gathered a small force of warriors who gain purpose in redeeming the dishonor of their people: The Band of Spears.

Event: Surrendering the Sky [dark]

Kavasa was Goddess of the Sky, shifting and tending it to care for the plane. She hated the mortals as vermin. As other gods increasingly doted on them, Kavasa spun the heavens in their patterns so they could continue without her guidance. She focused instead on using her magnificent art for illusion and deception, and she sold her services to gods and mortals alike.

Event: Wars of Manipulation [Dark]

Hrundal poses as a mortal and becomes advisor to the Jesoph Novinderai. The god manipulates Novinderai into fighting numerous bloody wars.

Scene: Battle of the Broken Spear [Dark]

Hrundal convinces Novinderai the Chieftess Shaeleth wishes to destroy all Jesophs, and that Novinderai must defeat her to retain the blessings of the gods. Most of Chieftess Shaeleth’s people are killed and she must lead the survivors into hiding.

Event: Reading the Sky [light]

Though the gods removed memory from the lands and seas, Elraed the Skyseeker learned to begin to decipher the patterns of the world from the movements of the stars. It was not quite memory, but perhaps something better.

Event: The Kreshtar Rebellion [dark]

The Ssthar manipulate emotions (doesn’t take much) amongst the tribes against the jesophs, creating a popular uprising that forces the immortals to flee Kreshtar lands. The Ssthar are voted to power by a landslide… and shortly become worse tyrants than the jesophs ever were.

Period: Equilibrium [Light]

After many years of fighting, the mortal populations are depleted and exhausted. Memories of the brutal battles compel the mortals to live in relative peace.

Event: The Frustration of Kavasa [Dark]

Few mortals request the services of Kavasa, and so the goddess must plot more subtly against them.

Event: Nostalgia Overwhelming [dark]

A burst of amorphia saps the ephael power of the trolls, reducing them to mere mortals with bittersweet memories of the past. Blaming the gods and Selrichi in particular, they withdrew from the populated regions to found their own settlements.

Scene: Power Loss [light]

Selrichi reels from the loss of the trolls and their creative energies. He advises the jesophs in how to build fortified temples so as to protect mortals and gods alike from further amorphia incidents.

Bookend: The Coming Storm [dark]

Unexpected events are interfering with the gods’ actions.

Event: The Strange Light [dark]

For ten days, the sky is filled with a strange light instead of darkness, of no hue that can be described by mortals or gods. The stars themselves are dark specks against this backdrop. None of the gods can explain the cause of this. Worry starts to set in amongst the divine ranks, mortals start to lose confidence in the gods.

Event: Vanguard Tempest [dark]

An amorphia storm sweeps over Idruit, causing unsheltered mortals and gods to change. The stronger gods sheltered their favored mortals, while the weaker ones took refuge within the provided temples. The link between the Prime Plane and the outside became tenuous, sapping the gods’ avatars.

Scene: Bloodlines [light]

Tahibi, the heiress to Chieftess Shaeleth‘s uncorrupted daughter, waited for Hrundal within the god’s temple. When the storm drives the god to shelter, Tahibi attacked him. A long struggle ensued, with Tahibi finally driving the god back out into the storm.

Event: Razing of the Old Temples

After the abuses of the past and the failure of the gods, mortals sought new powers to follow. The old holy places became abandoned and fell into ruin as mortals sought out and petitioned other potential sources of power.

Event: Raising the New Gods [Light]

The mortals grow to distrust the old gods and begin to follow the immortal jesophs. The effects of amorphia shape some jesophs into vessels reflecting their worshiper’s desires.

Scene: Anuless Gathers Power [Dark]

The Jesoph Anuless convinces her worshipers that she can better protect them if she can slay their foes with a whispered word. Her new power proves terrible to worshipers and enemies alike, and she gains the name “Breath of Death”.

Event: The Great Diaspora [light]

The mortals left unprotected by the gods were swept by amorphia and changed to better suit their nature. The warlike Kreshtar became orcs, the skilled and crafty Dwiran became dwarves, the calm and wise Elorii became elves. All scattered to the lands that would best suit their natures.

Scene: Rebirth of Memory [light]

The land and seas had been stripped of their memory by Alfeur… but the First Scholar Herol discovers how to make markings on animal skins, letting him share his thoughts and memories with others.

Event: Disturbed Slumber [light]

Jesoph Shaeleth emerges from a long exile. In meditation, she notices that the trees and rocks seem to meditate along with her. She reaches out with some measure of her power and feels the foreign wisdom of the world flood her mind. Soon she can control the interaction, learning to commune with nature itself.

Event: Misplaced Priorities [dark]

The gods were a bit too petty. They sought to force Kavasa to resume her guardianship of the plane’s skies, and she refused; things escalated as slights and stings and wounds surfaced, because of her evil work among them. They were so focused on killing her that when the Maelstrom struck they were too late to stave off its effects.

Without the existence of the goddess, the stars she’d previously surrendered continued to ‘work’ mechanically, but the skies she had previously controlled are fickle.

Age of Upheaval/Age of Madness [light]

Theme: An amorphic maelstrom in which Paradise (plane of the gods) shattered and there were large changes to the prime plane. Things in the Prime Plane became “more what they were”, enhancing or increasing their nature.

Light, because the gods are departing… the changes brought about by the amorphic maelstrom change things but usually don’t casually obliterate them for convenience.


  • in: gods are leaving the earth [Keith]

Age of Rediscovery [dark]

Theme: something of a old school style setting, exploring lost places and finding lost things.

Dark because while exploration finds much that make things better, it also unleashes dangers.


  • out: gods no longer walk the earth [Keith]

Microscope Hierarchy

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